/*
============================================================================
Name : SocketClient.c
Author : SeYUN
Version :
Copyright : Your copyright notice
Description : Hello World in C, Ansi-style
============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/socket.h>
#define BUFF_SIZE 1024
int main( int argc, char **argv)
{
int client_socket;
struct sockaddr_in server_addr;
char buff[BUFF_SIZE+5];
client_socket = socket( PF_INET, SOCK_STREAM, 0);
if( -1 == client_socket)
{
printf( "socket 생성 실패\n");
exit( 1);
}
memset( &server_addr, 0, sizeof( server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons( 4000);
server_addr.sin_addr.s_addr= inet_addr( "127.0.0.1");
if( -1 == connect( client_socket, (struct sockaddr*)&server_addr, sizeof( server_addr) ) )
{
printf( "접속 실패\n");
exit( 1);
}
write( client_socket, argv[1], strlen( argv[1])+1); // +1: NULL까지 포함해서 전송
read ( client_socket, buff, BUFF_SIZE);
printf( "%s\n", buff);
close( client_socket);
return 0;
}


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